

Of course, you can also go into settings and force the game to auto-solve puzzles for you, along with toggling on an easy mode and endless hero respawns. It flows effortlessly, too, and the environmental puzzles are designed in such a way that you’re rarely stuck for long provided you keep tabs on our heroes’ growing number of abilities and skills. My only gripe here is that Trine 4 is already stunningly beautiful to look at, so I was expecting to need new eyes after the dream sequences, but they aren’t really much different from the fantastical “real world” of Trine 4.Įnvironments are comprised of oversized flowers, giant animals, waterfalls, distant castles, all seemingly presented in as many colours as the human eye can handle at any given time.


Thanks to the magic that binds them, though, Pontius, Zoya and Amadeus can even follow him into his dreamscapes. It could be argued that this is partly in service to the story, which sees our trio chasing down runaway Prince Selius, the titular royal whose unchecked magical powers are causing his vivid nightmares to take physical form in the real world. Sadly there’s not a huge variety of baddies, and even with the extra abilities, combat can sometimes feel like more of a hindrance than a real challenge. But now Zoya can unlock an evasive roll and combine it with a skill that readies one of her arrows instantly, while Amadeus can slam his conjured or levitated blocks and rocks down on enemies, or even levitate the enemies themselves. Unlocking nodes on the skill trees allows you to beef up all three characters from the same pool of points, which does mean concessions need to be made. There’s more combat than ever before in a Trine game, and while Pontius has plenty of tricks up his sleeves what with his magic sword, shield bash, ground slam and charge, the other two can turn their hand to a fight too. Playing as Pontius the Knight, Amadeus the wizard, and Zoya the thief, you’ll once more be flicking back and forth between the triumvirate to solve puzzles and overcome obstacles. But while it evokes Trine 2 in all the right ways, there are some new elements that feel immediately comfortable. In fact, thanks to the above reversions, it feels like The Nightmare Prince has taken several very measured steps backwards before coming forwards again. The 3D environments are gone, banished to welcome back the 2.5D landscapes of the first two games, the characters have their skill trees back and once again the puzzles are enough to wake up your brain without being overly taxing to the point of frustration.Īnyone going into Trine 4 expecting a shake-up to the formula may be disappointed, though. I’m also glad Frozenbyte took lessons from Artifacts of Power. Re-releases and ports of the Trilogy did better than expected, keeping the dream alive and allowing Frozenbyte to focus fully on the fourth game, The Nightmare Prince, and I for one am glad it worked out this way. The disappointing performance of follow up game, Shadwen, did little to dispel those fears.īut the enduring popularity of Trine appears to have saved the day. Unfinished, dumbed down, and presented in slightly cumbersome 3D, many predicted that Trine 3 would spell the untimely end of developer Frozenbyte.
SHADWEN PS4 DEMO SERIES
Having been a fan of the Trine series since the first release, I’ll admit to being just a little bit saddened by the fate of Trine 3: The Artifacts of Power.
