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Tales of symphonia chronicles bonus dungeon
Tales of symphonia chronicles bonus dungeon








tales of symphonia chronicles bonus dungeon
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There are also many status-curing items in the games, usually labeled as various types of "Bottles". Instead of recovering a set amount, they often restore a certain percentage of HP or TP, or sometimes have other effects. In every Tales game the HP restorative items are called gels, or "gummies", medicinal snacks that are often given the flavor of various fruits.

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The series usually has a large number of items that can be used to affect both you and/or your enemy during battle. Tales of Hearts is the only Mothership Title to not include food in the recovery system, using the similar "Recovery Stones" instead. In some games, however, HP is recovered either through each step taken or based on certain recipe set ups. Usually, a player must first find a recipe, or receive it from the mysterious Wonder Chef, and can then cook it to recover hit points, technical points, or gain temporary stat boosts. Some titles and special weapons come from the coliseum.Ĭooking is a gameplay element used in many Mothership Titles.

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Most coliseum sare entirely optional, and meant to be a challenge a few figure into the plot but only feature introductory rounds. Many Tales games have a coliseum, wherein one can fight special enemies and in some cases, characters from other games in the series. This is somewhat "remedied" with newer installments, beginning with Tales of Xillia, where after event battles, characters will perform a serious victory scene. However, these Automatic characters have additional settings, such as the distance from the enemy, how much TP they should use, and much more.Ī staple feature that is present in most Tales games is the victory scene that plays after battles, most of which have a comedic touch as opposed to other Japanese role-playing games, where the victory scenes are more serious. The final setting, Automatic, allows the computer to control characters. Using these two settings, many of the more recent games, excluding Tales of Legendia, have allowed four players to fight at once in the place of the computer-controlled characters. Semi-Auto, however, automatically moves the character to the enemy when a skill or attack is used. For instance, if the attack button is pressed, the player will have to go up to an enemy to hit.

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Manual allows the player to completely control a character. There are three settings in many Tales games for a player to control a character: Manual, Semi-Auto, and Automatic. Sometimes, these attacks have extra effects, such as reviving. The gauge for Over Limit varies between games. They are powerful attacks unleashed under special conditions, such as being in Over Limit. Most noted among the abilities a character has are their mystic artes. There are also options to guard and even command allies. Various kinds of attacks can be performed by using direction and button combinations, and skills are assigned similarly, though they consume TP, or technical points, in most games.

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However, not all games limit the player to a single line in Tales of Rebirth, the character can switch between three lines, and Tales of the Abyss introduced Free Run, or the ability to run anywhere on the battlefield. It is an action-packed battle system, in which the player can only run back and forth on a single line, as the "Linear" suggests, to attack the enemies, in a similar fashion to 2D fighting games. The Tales series is most notable for its Linear Motion Battle System (LMBS), which each Mothership Title has had some variation of. 1.5 Recurring Characters and Namco Cameos.










Tales of symphonia chronicles bonus dungeon